Quaternion.CreateFromRotationMatrix Method (Microsoft.Xna.Framework)
Creates a new Quaternion from the specified Matrix.
- C#
- VB
- F#
public static void CreateFromRotationMatrix( Matrix matrix, out Quaternion result )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- matrix
-
Type: Microsoft.Xna.Framework.Matrix
The rotation matrix.
- result
-
Type: out Microsoft.Xna.Framework.Quaternion
A quaternion composed from the rotation part of the matrix as an output parameter.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web