Vector4.LerpPrecise Method (Microsoft.Xna.Framework)
Creates a new Vector4 that contains linear interpolation of the specified vectors.
Uses LerpPrecise(float, float, float) on MathHelper for the interpolation.
Less efficient but more precise compared to Lerp(Vector4, Vector4, float).
See remarks section of LerpPrecise(float, float, float) on MathHelper for more info.
- C#
- VB
- F#
public static Vector4 LerpPrecise( Vector4 value1, Vector4 value2, float amount )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- value1
-
Type: Microsoft.Xna.Framework.Vector4
The first vector.
- value2
-
Type: Microsoft.Xna.Framework.Vector4
The second vector.
- amount
-
Type: System.Single
Weighting value(between 0.0 and 1.0).
Return Value
Type: Microsoft.Xna.Framework.Vector4The result of linear interpolation of the specified vectors.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web