Vector4.LerpPrecise Method (Microsoft.Xna.Framework)

Creates a new Vector4 that contains linear interpolation of the specified vectors. Uses LerpPrecise(float, float, float) on MathHelper for the interpolation. Less efficient but more precise compared to Lerp(Vector4, Vector4, float). See remarks section of LerpPrecise(float, float, float) on MathHelper for more info.

Namespace: Microsoft.Xna.Framework
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public static Vector4 LerpPrecise(
	Vector4 value1, 
	Vector4 value2, 
	float amount
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

value1
Type: Microsoft.Xna.Framework.Vector4
The first vector.
value2
Type: Microsoft.Xna.Framework.Vector4
The second vector.
amount
Type: System.Single
Weighting value(between 0.0 and 1.0).

Return Value

Type: Microsoft.Xna.Framework.Vector4
The result of linear interpolation of the specified vectors.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web