Vector4.LerpPrecise Method (Microsoft.Xna.Framework)
Creates a new Vector4 that contains linear interpolation of the specified vectors.
Uses LerpPrecise(float, float, float) on MathHelper for the interpolation.
Less efficient but more precise compared to Lerp(Vector4, Vector4, float, out Vector4).
See remarks section of LerpPrecise(float, float, float) on MathHelper for more info.
- C#
- VB
- F#
public static void LerpPrecise( Vector4 value1, Vector4 value2, float amount, out Vector4 result )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- value1
-
Type: Microsoft.Xna.Framework.Vector4
The first vector.
- value2
-
Type: Microsoft.Xna.Framework.Vector4
The second vector.
- amount
-
Type: System.Single
Weighting value(between 0.0 and 1.0).
- result
-
Type: out Microsoft.Xna.Framework.Vector4
The result of linear interpolation of the specified vectors as an output parameter.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web