Vector4.LerpPrecise Method (Microsoft.Xna.Framework)

Creates a new Vector4 that contains linear interpolation of the specified vectors. Uses LerpPrecise(float, float, float) on MathHelper for the interpolation. Less efficient but more precise compared to Lerp(Vector4, Vector4, float, out Vector4). See remarks section of LerpPrecise(float, float, float) on MathHelper for more info.

Namespace: Microsoft.Xna.Framework
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public static void LerpPrecise(
	Vector4 value1, 
	Vector4 value2, 
	float amount, 
	out Vector4 result
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

value1
Type: Microsoft.Xna.Framework.Vector4
The first vector.
value2
Type: Microsoft.Xna.Framework.Vector4
The second vector.
amount
Type: System.Single
Weighting value(between 0.0 and 1.0).
result
Type: out Microsoft.Xna.Framework.Vector4
The result of linear interpolation of the specified vectors as an output parameter.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web