Vector4.Transform Method (Microsoft.Xna.Framework)
Creates a new Vector4 that contains a transformation of 4d-vector by the specified Quaternion.
- C#
- VB
- F#
public static void Transform( Vector4 value, Quaternion rotation, out Vector4 result )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- value
-
Type: Microsoft.Xna.Framework.Vector4
Source Vector4.
- rotation
-
Type: Microsoft.Xna.Framework.Quaternion
The Quaternion which contains rotation transformation.
- result
-
Type: out Microsoft.Xna.Framework.Vector4
Transformed Vector4 as an output parameter.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web