Vector4.Transform Method (Microsoft.Xna.Framework)

Apply transformation on vectors within array of Vector4 by the specified Matrix and places the results in an another array.

Namespace: Microsoft.Xna.Framework
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public static void Transform(
	Vector4[] sourceArray, 
	int sourceIndex, 
	Matrix matrix, 
	Vector4[] destinationArray, 
	int destinationIndex, 
	int length
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

sourceArray
Type: Microsoft.Xna.Framework.Vector4[]
Source array.
sourceIndex
Type: System.Int32
The starting index of transformation in the source array.
matrix
Type: Microsoft.Xna.Framework.Matrix
The transformation Matrix.
destinationArray
Type: Microsoft.Xna.Framework.Vector4[]
Destination array.
destinationIndex
Type: System.Int32
The starting index in the destination array, where the first Vector4 should be written.
length
Type: System.Int32
The number of vectors to be transformed.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web