Microsoft.Xna.Framework.Content.Pipeline.Graphics Namespace
Platforms | Name | Description | |
---|---|---|---|
AlphaTestMaterialContent | |||
AnimationChannel | Provides methods and properties for maintaining an animation channel. An animation channel is a collection of keyframes describing the movement of a single bone or rigid object. | ||
AnimationChannelDictionary | Collection of animation data channels, one per bone or rigid object. | ||
AnimationContent | Provides properties for maintaining an animation. | ||
AnimationContentDictionary | Collection of named animations. | ||
AnimationKeyframe | Provides methods and properties for managing a keyframe. A keyframe describes the position of an animation channel at a single point in time. | ||
AtcBitmapContent | |||
AtcExplicitBitmapContent | |||
AtcInterpolatedBitmapContent | |||
BasicMaterialContent | |||
BitmapContent | Provides properties and methods for creating and maintaining a bitmap resource. | ||
BoneContent | Represents an animation skeleton. | ||
BoneWeightCollection | Collection of bone weights of a vertex. | ||
CharacterRegionTypeConverter | |||
DualTextureMaterialContent | |||
Dxt1BitmapContent | |||
Dxt3BitmapContent | |||
Dxt5BitmapContent | |||
DxtBitmapContent | |||
EffectContent | Contains the source code for a DirectX Effect, loaded from a .fx file. | ||
EffectMaterialContent | |||
EnvironmentMapMaterialContent | |||
Etc1BitmapContent | Supports the processing of a texture compressed using ETC1. | ||
FontDescription | Provides information to the FontDescriptionProcessor describing which font to rasterize, which font size to utilize, and which Unicode characters to include in the processor output. | ||
GeometryContent | Provides properties that define various aspects of a geometry batch. | ||
GeometryContentCollection | Provides methods for maintaining a collection of geometry batches that make up a mesh. | ||
GraphicsUtil | |||
IndexCollection | Provides methods for maintaining a list of index values. | ||
IndirectPositionCollection | Provides methods for maintaining a list of vertex positions. | ||
LocalizedFontDescription | Normally, when you add a .spritefont file to your project, this data is deserialized into a FontDescription object, which is then built into a SpriteFontContent by the FontDescriptionProcessor. But to localize the font, we want to add some additional data, so our custom processor can know what .resx files it needs to scan. We do this by defining our own custom font description class, deriving from the built in FontDescription type, and adding a new property to store the resource filenames. | ||
MaterialContent | Provides methods and properties for maintaining a collection of named texture references. | ||
MeshBuilder | |||
MeshContent | Provides properties and methods that define various aspects of a mesh. | ||
MeshHelper | |||
MipmapChain | Provides methods for accessing a mipmap chain. | ||
MipmapChainCollection | Provides methods for maintaining a mipmap chain. | ||
NodeContent | Provides a base class for graphics types that define local coordinate systems. | ||
NodeContentCollection | |||
PixelBitmapContent<T> | |||
PositionCollection | Provides a collection of vertex position values. | ||
PvrtcBitmapContent | |||
PvrtcRgb2BitmapContent | |||
PvrtcRgb4BitmapContent | |||
PvrtcRgba2BitmapContent | |||
PvrtcRgba4BitmapContent | |||
SkinnedMaterialContent | |||
SpriteFontContent | |||
Texture2DContent | |||
Texture3DContent | |||
TextureContent | Provides a base class for all texture objects. | ||
TextureCubeContent | |||
TextureProfile | |||
TextureReferenceDictionary | Provides a collection of named references to texture files. | ||
VertexChannel | Provides methods and properties for maintaining a vertex channel. A vertex channel is a list of arbitrary data with one value for each vertex. Channels are stored inside a GeometryContent and identified by name. | ||
VertexChannel<T> | Provides methods and properties for maintaining a vertex channel. This is a generic implementation of VertexChannel and, therefore, can handle strongly typed content data. | ||
VertexChannelCollection | Provides methods and properties for managing a list of vertex data channels. | ||
VertexChannelNames | Provides properties for managing a collection of vertex channel names. | ||
VertexContent | Provides methods and properties for maintaining the vertex data of a GeometryContent. |
Platforms | Name | Description | |
---|---|---|---|
ABCFloat | |||
BoneWeight | Provides properties for managing a bone weight. | ||
CharacterRegion |
Platforms | Name | Description | |
---|---|---|---|
FontDescriptionStyle | Flags that describe style information to be applied to text. You can combine these flags by using a bitwise OR operator (|). |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop