Microsoft.Xna.Framework.Content.Pipeline.Graphics Namespace

  Platforms Name Description
AlphaTestMaterialContent  
AnimationChannel Provides methods and properties for maintaining an animation channel. An animation channel is a collection of keyframes describing the movement of a single bone or rigid object. 
AnimationChannelDictionary Collection of animation data channels, one per bone or rigid object. 
AnimationContent Provides properties for maintaining an animation. 
AnimationContentDictionary Collection of named animations. 
AnimationKeyframe Provides methods and properties for managing a keyframe. A keyframe describes the position of an animation channel at a single point in time. 
AtcBitmapContent  
AtcExplicitBitmapContent  
AtcInterpolatedBitmapContent  
BasicMaterialContent  
BitmapContent Provides properties and methods for creating and maintaining a bitmap resource. 
BoneContent Represents an animation skeleton. 
BoneWeightCollection Collection of bone weights of a vertex. 
CharacterRegionTypeConverter  
DualTextureMaterialContent  
Dxt1BitmapContent  
Dxt3BitmapContent  
Dxt5BitmapContent  
DxtBitmapContent  
EffectContent Contains the source code for a DirectX Effect, loaded from a .fx file. 
EffectMaterialContent  
EnvironmentMapMaterialContent  
Etc1BitmapContent Supports the processing of a texture compressed using ETC1. 
FontDescription Provides information to the FontDescriptionProcessor describing which font to rasterize, which font size to utilize, and which Unicode characters to include in the processor output. 
GeometryContent Provides properties that define various aspects of a geometry batch. 
GeometryContentCollection Provides methods for maintaining a collection of geometry batches that make up a mesh. 
GraphicsUtil  
IndexCollection Provides methods for maintaining a list of index values. 
IndirectPositionCollection Provides methods for maintaining a list of vertex positions. 
LocalizedFontDescription Normally, when you add a .spritefont file to your project, this data is deserialized into a FontDescription object, which is then built into a SpriteFontContent by the FontDescriptionProcessor. But to localize the font, we want to add some additional data, so our custom processor can know what .resx files it needs to scan. We do this by defining our own custom font description class, deriving from the built in FontDescription type, and adding a new property to store the resource filenames. 
MaterialContent Provides methods and properties for maintaining a collection of named texture references. 
MeshBuilder  
MeshContent Provides properties and methods that define various aspects of a mesh. 
MeshHelper  
MipmapChain Provides methods for accessing a mipmap chain. 
MipmapChainCollection Provides methods for maintaining a mipmap chain. 
NodeContent Provides a base class for graphics types that define local coordinate systems. 
NodeContentCollection  
PixelBitmapContent<T>  
PositionCollection Provides a collection of vertex position values. 
PvrtcBitmapContent  
PvrtcRgb2BitmapContent  
PvrtcRgb4BitmapContent  
PvrtcRgba2BitmapContent  
PvrtcRgba4BitmapContent  
SkinnedMaterialContent  
SpriteFontContent  
Texture2DContent  
Texture3DContent  
TextureContent Provides a base class for all texture objects. 
TextureCubeContent  
TextureProfile  
TextureReferenceDictionary Provides a collection of named references to texture files. 
VertexChannel Provides methods and properties for maintaining a vertex channel. A vertex channel is a list of arbitrary data with one value for each vertex. Channels are stored inside a GeometryContent and identified by name. 
VertexChannel<T> Provides methods and properties for maintaining a vertex channel. This is a generic implementation of VertexChannel and, therefore, can handle strongly typed content data. 
VertexChannelCollection Provides methods and properties for managing a list of vertex data channels. 
VertexChannelNames Provides properties for managing a collection of vertex channel names. 
VertexContent Provides methods and properties for maintaining the vertex data of a GeometryContent. 
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  Platforms Name Description
ABCFloat  
BoneWeight Provides properties for managing a bone weight. 
CharacterRegion  
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  Platforms Name Description
FontDescriptionStyle Flags that describe style information to be applied to text. You can combine these flags by using a bitwise OR operator (|). 
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop