AudioContent.Data Property (Microsoft.Xna.Framework.Content.Pipeline.Audio)

The current raw audio data without header information.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Audio
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public ReadOnlyCollection<Byte> Data { get; }

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Property Value

Type: ReadOnlyCollection<System.Byte>
This changes from the source data to the output data after conversion. For MP3 and WMA files this throws an exception to match XNA behavior.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop