AudioContent.Data Property (Microsoft.Xna.Framework.Content.Pipeline.Audio)
The current raw audio data without header information.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Audio
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public ReadOnlyCollection<Byte> Data { get; }
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Property Value
Type: ReadOnlyCollection<System.Byte>
This changes from the source data to the output data after conversion.
For MP3 and WMA files this throws an exception to match XNA behavior.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop