ContentProcessorAttribute.DisplayName Property (Microsoft.Xna.Framework.Content.Pipeline)

Gets or sets the string representing the processor in a user interface. This name is not used by the content pipeline and should not be passed to the BuildAssets task (a custom MSBuild task used by XNA Game Studio). It is used for display purposes only.

Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public string DisplayName { get; set; }

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Property Value

Type: System.String
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop