NodeContent.Transform Property (Microsoft.Xna.Framework.Content.Pipeline.Graphics)
Gets the transform matrix of the scene.
The transform matrix defines a local coordinate system for the content in addition to any children of this object.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public Matrix Transform { get; set; }
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Property Value
Type: Microsoft.Xna.Framework.Matrix
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop