NodeContent.Transform Property (Microsoft.Xna.Framework.Content.Pipeline.Graphics)

Gets the transform matrix of the scene. The transform matrix defines a local coordinate system for the content in addition to any children of this object.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public Matrix Transform { get; set; }

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Property Value

Type: Microsoft.Xna.Framework.Matrix
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop