EffectProcessor.DebugMode Property (Microsoft.Xna.Framework.Content.Pipeline.Processors)
The debug mode for compiling effects.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public EffectProcessorDebugMode DebugMode { get; set; }
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Property Value
Type: Microsoft.Xna.Framework.Content.Pipeline.Processors.EffectProcessorDebugModeThe debug mode to use when compiling effects.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop