MaterialProcessor.ResizeTexturesToPowerOfTwo Property (Microsoft.Xna.Framework.Content.Pipeline.Processors)

Specifies whether resizing of a material is enabled. Typically used to maximize compatability with a graphics card because many graphics cards do not support a material size that is not a power of two. If ResizeTexturesToPowerOfTwo is enabled, the material is resized to the next largest power of two.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public bool ResizeTexturesToPowerOfTwo { get; set; }

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Property Value

Type: System.Boolean
true if resizing is enabled; false otherwise.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop