MaterialProcessor.TextureFormat Property (Microsoft.Xna.Framework.Content.Pipeline.Processors)

Specifies the texture format of output materials. Materials can either be left unchanged from the source asset, converted to a corresponding Color, or compressed using the appropriate DxtCompressed format.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public TextureProcessorOutputFormat TextureFormat { get; set; }

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Property Value

Type: Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessorOutputFormat
The texture format of the output.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop