GraphicsDeviceManager.HardwareModeSwitch Property (Microsoft.Xna.Framework)
Gets or sets the boolean which defines how window switches from windowed to fullscreen state.
"Hard" mode(true) is slow to switch, but more effecient for performance, while "soft" mode(false) is vice versa.
The default value is true .
- C#
- VB
- F#
public bool HardwareModeSwitch { get; set; }
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Property Value
Type: System.Boolean
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web