AudioEngine Class (Microsoft.Xna.Framework.Audio)

Class used to create and manipulate code audio objects.
System.Object
   Microsoft.Xna.Framework.Audio.AudioEngine

Namespace: Microsoft.Xna.Framework.Audio
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public class AudioEngine : IDisposable

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The AudioEngine type exposes the following members.

  Platforms Name Description
ContentVersion The current content version. 
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  Platforms Name Description
IsDisposed Is true if the AudioEngine has been disposed. 
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  Platforms Name Description
Dispose Disposes the AudioEngine. (Implements IDisposable.Dispose().)
Finalize  (Overrides object.Finalize().)
GetCategory Returns an audio category by name. 
GetGlobalVariable Gets the value of a global variable. 
SetGlobalVariable Sets the value of a global variable. 
Update Performs periodic work required by the audio engine. 
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  Platforms Name Description
Disposing This event is triggered when the AudioEngine is disposed. 
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web