NoAudioHardwareException Class (Microsoft.Xna.Framework.Audio)
The exception thrown when no audio hardware is present, or driver issues are detected.
System.Object
System.Exception
System.SystemException
System.Runtime.InteropServices.ExternalException
Microsoft.Xna.Framework.Audio.NoAudioHardwareException
System.Exception
System.SystemException
System.Runtime.InteropServices.ExternalException
Microsoft.Xna.Framework.Audio.NoAudioHardwareException
Namespace: Microsoft.Xna.Framework.Audio
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
- C#
- VB
- F#
[DataContractAttribute] public sealed class NoAudioHardwareException : ExternalException
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The NoAudioHardwareException type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
NoAudioHardwareException(string) | |||
NoAudioHardwareException(string, Exception) |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web