ContentManager Class (Microsoft.Xna.Framework.Content)
System.Object
Microsoft.Xna.Framework.Content.ContentManager
Microsoft.Xna.Framework.Content.ResourceContentManager
Microsoft.Xna.Framework.Content.ContentManager
Microsoft.Xna.Framework.Content.ResourceContentManager
Namespace: Microsoft.Xna.Framework.Content
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
- C#
- VB
- F#
public class ContentManager : IDisposable
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The ContentManager type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
ContentManager(IServiceProvider) | |||
ContentManager(IServiceProvider, string) |
Platforms | Name | Description | |
---|---|---|---|
LoadedAssets | Virtual property to allow a derived ContentManager to have it's assets reloaded | ||
RootDirectory | |||
ServiceProvider |
Platforms | Name | Description | |
---|---|---|---|
Dispose() | (Implements IDisposable.Dispose().) | ||
Dispose(bool) | |||
Finalize | (Overrides object.Finalize().) | ||
Load<T> | |||
LoadLocalized<T> | |||
OpenStream | |||
ReadAsset<T> | |||
ReloadAsset<T> | |||
ReloadGraphicsAssets | |||
Unload |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web