ContentIdentity Class (Microsoft.Xna.Framework.Content.Pipeline)
Provides properties describing the origin of the game asset, such as the original source file and creation tool. This information is used for error reporting, and by processors that need to determine from what directory the asset was originally loaded.
Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
[SerializableAttribute] public class ContentIdentity
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The ContentIdentity type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
ContentIdentity() | Initializes a new instance of ContentIdentity. | ||
ContentIdentity(string) | Initializes a new instance of ContentIdentity with the specified values. | ||
ContentIdentity(string, string) | Initializes a new instance of ContentIdentity with the specified values. | ||
ContentIdentity(string, string, string) | Initializes a new instance of ContentIdentity with the specified values. |
Platforms | Name | Description | |
---|---|---|---|
FragmentIdentifier | Gets or sets the specific location of the content item within the larger source file. | ||
SourceFilename | Gets or sets the file name of the asset source. | ||
SourceTool | Gets or sets the creation tool of the asset. |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop