ContentImporterAttribute Class (Microsoft.Xna.Framework.Content.Pipeline)
Provides properties that identify and provide metadata about the importer, such as supported file extensions and caching information.
Importers are required to initialize this attribute.
Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public class ContentImporterAttribute : Attribute
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The ContentImporterAttribute type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
ContentImporterAttribute(string) | Initializes a new instance of ContentImporterAttribute and sets the file name extension supported by the importer. | ||
ContentImporterAttribute(String[]) | Initializes a new instance of ContentImporterAttribute and sets the file name extensions supported by the importer. |
Platforms | Name | Description | |
---|---|---|---|
CacheImportedData | Gets and sets the caching of the content during importation. | ||
DefaultProcessor | Gets or sets the name of the default processor for content read by this importer. | ||
DisplayName | Gets or sets the string representing the importer in a user interface. This name is not used by the content pipeline and should not be passed to the BuildAssets task (a custom MSBuild task used by XNA Game Studio). It is used for display purposes only. | ||
FileExtensions | Gets the supported file name extensions of the importer. |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop