ContentImporterContext Class (Microsoft.Xna.Framework.Content.Pipeline)
Provides properties that define logging behavior for the importer.
System.Object
Microsoft.Xna.Framework.Content.Pipeline.ContentImporterContext
MonoGame.Framework.Content.Pipeline.Builder.PipelineImporterContext
Microsoft.Xna.Framework.Content.Pipeline.ContentImporterContext
MonoGame.Framework.Content.Pipeline.Builder.PipelineImporterContext
Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public abstract class ContentImporterContext
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The ContentImporterContext type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
ContentImporterContext | Initializes a new instance of ContentImporterContext. |
Platforms | Name | Description | |
---|---|---|---|
IntermediateDirectory | The absolute path to the root of the build intermediate (object) directory. | ||
Logger | Gets the logger for an importer. | ||
OutputDirectory | The absolute path to the root of the build output (binaries) directory. |
Platforms | Name | Description | |
---|---|---|---|
AddDependency | Adds a dependency to the specified file. This causes a rebuild of the file, when modified, on subsequent incremental builds. |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop