ContentImporter<T> Class (Microsoft.Xna.Framework.Content.Pipeline)

Implements a file format importer for use with game assets. Importers, either provided by the framework or written by a developer, must derive from ContentImporter, as well as being marked with a ContentImporterAttribute. An importer should produce results in the standard intermediate object model. If an asset has information not supported by the object model, the importer should output it as opaque data (key/value attributes attached to the relevant object). By following this procedure, a content pipeline can access specialized digital content creation (DCC) tool information, even when that information has not been fully standardized into the official object model. You can also design custom importers that accept and import types containing specific third-party extensions to the object model.
System.Object
   Microsoft.Xna.Framework.Content.Pipeline.ContentImporter<T>
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Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public abstract class ContentImporter<T> : IContentImporter

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The ContentImporter<T> type exposes the following members.

  Platforms Name Description
ContentImporter<T> Initializes a new instance of ContentImporter. 
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  Platforms Name Description
Import Called by the framework when importing a game asset. This is the method called by XNA when an asset is to be imported into an object that can be recognized by the Content Pipeline. 
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop