ContentProcessorAttribute Class (Microsoft.Xna.Framework.Content.Pipeline)
Gets any existing content processor components.
Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public class ContentProcessorAttribute : Attribute
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The ContentProcessorAttribute type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
ContentProcessorAttribute | Initializes an instance of ContentProcessorAttribute. |
Platforms | Name | Description | |
---|---|---|---|
DisplayName | Gets or sets the string representing the processor in a user interface. This name is not used by the content pipeline and should not be passed to the BuildAssets task (a custom MSBuild task used by XNA Game Studio). It is used for display purposes only. |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop