ContentProcessorAttribute Class (Microsoft.Xna.Framework.Content.Pipeline)

Gets any existing content processor components.
System.Object
   System.Attribute
      Microsoft.Xna.Framework.Content.Pipeline.ContentProcessorAttribute

Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public class ContentProcessorAttribute : Attribute

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The ContentProcessorAttribute type exposes the following members.

  Platforms Name Description
ContentProcessorAttribute Initializes an instance of ContentProcessorAttribute. 
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  Platforms Name Description
DisplayName Gets or sets the string representing the processor in a user interface. This name is not used by the content pipeline and should not be passed to the BuildAssets task (a custom MSBuild task used by XNA Game Studio). It is used for display purposes only. 
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop