FbxImporter Class (Microsoft.Xna.Framework.Content.Pipeline)
Provides methods for reading AutoDesk (.fbx) files for use in the Content Pipeline.
System.Object
Microsoft.Xna.Framework.Content.Pipeline.ContentImporter<T>
Microsoft.Xna.Framework.Content.Pipeline.FbxImporter
Microsoft.Xna.Framework.Content.Pipeline.ContentImporter<T>
Microsoft.Xna.Framework.Content.Pipeline.FbxImporter
Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
[ContentImporterAttribute(".fbx", DisplayName = "Fbx Importer - MonoGame", DefaultProcessor = "ModelProcessor")] public class FbxImporter : ContentImporter<T>
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The FbxImporter type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
FbxImporter | Initializes a new instance of ContentImporter. |
Platforms | Name | Description | |
---|---|---|---|
Import | Called by the framework when importing a game asset. This is the method called by XNA when an asset is to be imported into an object that can be recognized by the Content Pipeline. (Overrides ContentImporter<T>.Import().) |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop