FontDescriptionImporter Class (Microsoft.Xna.Framework.Content.Pipeline)
Provides methods for reading .spritefont files for use in the Content Pipeline.
System.Object
Microsoft.Xna.Framework.Content.Pipeline.ContentImporter<T>
Microsoft.Xna.Framework.Content.Pipeline.FontDescriptionImporter
Microsoft.Xna.Framework.Content.Pipeline.ContentImporter<T>
Microsoft.Xna.Framework.Content.Pipeline.FontDescriptionImporter
Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
[ContentImporterAttribute(".spritefont", DisplayName = "Sprite Font Importer - MonoGame", DefaultProcessor = "FontDescriptionProcessor")] public class FontDescriptionImporter : ContentImporter<T>
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The FontDescriptionImporter type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
FontDescriptionImporter | Initializes a new instance of FontDescriptionImporter. |
Platforms | Name | Description | |
---|---|---|---|
Import | Called by the XNA Framework when importing a .spritefont file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline. (Overrides ContentImporter<T>.Import().) |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop