AnimationChannelDictionary Class (Microsoft.Xna.Framework.Content.Pipeline.Graphics)
Collection of animation data channels, one per bone or rigid object.
System.Object
Microsoft.Xna.Framework.Content.Pipeline.NamedValueDictionary<T>
Microsoft.Xna.Framework.Content.Pipeline.Graphics.AnimationChannelDictionary
Microsoft.Xna.Framework.Content.Pipeline.NamedValueDictionary<T>
Microsoft.Xna.Framework.Content.Pipeline.Graphics.AnimationChannelDictionary
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public sealed class AnimationChannelDictionary : NamedValueDictionary<T>
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The AnimationChannelDictionary type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
AnimationChannelDictionary | Initializes a new instance of AnimationChannelDictionary. |
Platforms | Name | Description | |
---|---|---|---|
Count | Gets the number of items in the dictionary. (Inherited from NamedValueDictionary<T>.) | ||
DefaultSerializerType | Specifies the type hint for the intermediate serializer. Values of this type do not store an explicit type attribute in the related XML source. (Inherited from NamedValueDictionary<T>.) | ||
Item | Gets or sets the specified item. (Inherited from NamedValueDictionary<T>.) | ||
Keys | Gets all keys contained in the dictionary. (Inherited from NamedValueDictionary<T>.) | ||
Values | Gets all values contained in the dictionary. (Inherited from NamedValueDictionary<T>.) |
Platforms | Name | Description | |
---|---|---|---|
Add | Adds the specified key and value to the dictionary. (Inherited from NamedValueDictionary<T>.) | ||
AddItem | Adds an element to the dictionary. (Inherited from NamedValueDictionary<T>.) | ||
Clear | Removes all keys and values from the dictionary. (Inherited from NamedValueDictionary<T>.) | ||
ClearItems | Removes all elements from the dictionary. (Inherited from NamedValueDictionary<T>.) | ||
ContainsKey | Determines whether the specified key is present in the dictionary. (Inherited from NamedValueDictionary<T>.) | ||
GetEnumerator | Gets an enumerator that iterates through items in a dictionary. (Inherited from NamedValueDictionary<T>.) | ||
Remove | Removes the specified key and value from the dictionary. (Inherited from NamedValueDictionary<T>.) | ||
RemoveItem | Removes the specified element from the dictionary. (Inherited from NamedValueDictionary<T>.) | ||
SetItem | Modifies the value of an existing element. (Inherited from NamedValueDictionary<T>.) | ||
TryGetValue | Gets the value associated with the specified key. (Inherited from NamedValueDictionary<T>.) |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop