AnimationContent Class (Microsoft.Xna.Framework.Content.Pipeline.Graphics)

Provides properties for maintaining an animation.
System.Object
   Microsoft.Xna.Framework.Content.Pipeline.ContentItem
      Microsoft.Xna.Framework.Content.Pipeline.Graphics.AnimationContent

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public class AnimationContent : ContentItem

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The AnimationContent type exposes the following members.

  Platforms Name Description
AnimationContent Initializes a new instance of AnimationContent. 
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  Platforms Name Description
Channels Gets the collection of animation data channels. Each channel describes the movement of a single bone or rigid object. 
Duration Gets or sets the total length of the animation. 
Identity Gets or sets the identity of the content item. (Inherited from ContentItem.)
Name Gets or sets the name of the content item. (Inherited from ContentItem.)
OpaqueData Gets the opaque data of the content item. (Inherited from ContentItem.)
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop