AnimationContent Class (Microsoft.Xna.Framework.Content.Pipeline.Graphics)
Provides properties for maintaining an animation.
System.Object
Microsoft.Xna.Framework.Content.Pipeline.ContentItem
Microsoft.Xna.Framework.Content.Pipeline.Graphics.AnimationContent
Microsoft.Xna.Framework.Content.Pipeline.ContentItem
Microsoft.Xna.Framework.Content.Pipeline.Graphics.AnimationContent
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public class AnimationContent : ContentItem
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The AnimationContent type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
AnimationContent | Initializes a new instance of AnimationContent. |
Platforms | Name | Description | |
---|---|---|---|
Channels | Gets the collection of animation data channels. Each channel describes the movement of a single bone or rigid object. | ||
Duration | Gets or sets the total length of the animation. | ||
Identity | Gets or sets the identity of the content item. (Inherited from ContentItem.) | ||
Name | Gets or sets the name of the content item. (Inherited from ContentItem.) | ||
OpaqueData | Gets the opaque data of the content item. (Inherited from ContentItem.) |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop