AnimationKeyframe Class (Microsoft.Xna.Framework.Content.Pipeline.Graphics)
Provides methods and properties for managing a keyframe. A keyframe describes the position of an animation channel at a single point in time.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public sealed class AnimationKeyframe : IComparable<AnimationKeyframe>
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The AnimationKeyframe type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
AnimationKeyframe | Initializes a new instance of AnimationKeyframe with the specified time offsetand transform. |
Platforms | Name | Description | |
---|---|---|---|
CompareTo | Compares this instance of a keyframe to another. (Implements IComparable<T>.CompareTo().) |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop