BoneContent Class (Microsoft.Xna.Framework.Content.Pipeline.Graphics)

Represents an animation skeleton.
System.Object
   Microsoft.Xna.Framework.Content.Pipeline.ContentItem
      Microsoft.Xna.Framework.Content.Pipeline.Graphics.NodeContent
         Microsoft.Xna.Framework.Content.Pipeline.Graphics.BoneContent

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
[DebuggerDisplayAttribute("Bone '{Name}'")]
public class BoneContent : NodeContent

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The BoneContent type exposes the following members.

  Platforms Name Description
BoneContent Initializes a new instance of BoneContent. 
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  Platforms Name Description
AbsoluteTransform Gets the value of the local Transform property, multiplied by the AbsoluteTransform of the parent. (Inherited from NodeContent.)
Animations Gets the set of animations belonging to this node. (Inherited from NodeContent.)
Children Gets the children of the NodeContent object. (Inherited from NodeContent.)
Identity Gets or sets the identity of the content item. (Inherited from ContentItem.)
Name Gets or sets the name of the content item. (Inherited from ContentItem.)
OpaqueData Gets the opaque data of the content item. (Inherited from ContentItem.)
Parent Gets the parent of this NodeContent object. (Inherited from NodeContent.)
Transform Gets the transform matrix of the scene. The transform matrix defines a local coordinate system for the content in addition to any children of this object. (Inherited from NodeContent.)
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop