BoneWeight Structure (Microsoft.Xna.Framework.Content.Pipeline.Graphics)

Provides properties for managing a bone weight.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
[StructLayoutAttribute(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = -1, Size = -1)]
public struct BoneWeight

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The BoneWeight type exposes the following members.

  Platforms Name Description
BoneWeight Initializes a new instance of BoneWeight with the specified name and weight. 
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  Platforms Name Description
BoneName Gets the name of the bone. 
Weight Gets the amount of bone influence, ranging from zero to one. The complete set of weights in a BoneWeightCollection should sum to one. 
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop