MeshContent Class (Microsoft.Xna.Framework.Content.Pipeline.Graphics)

Provides properties and methods that define various aspects of a mesh.
System.Object
   Microsoft.Xna.Framework.Content.Pipeline.ContentItem
      Microsoft.Xna.Framework.Content.Pipeline.Graphics.NodeContent
         Microsoft.Xna.Framework.Content.Pipeline.Graphics.MeshContent

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public class MeshContent : NodeContent

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The MeshContent type exposes the following members.

  Platforms Name Description
MeshContent Initializes a new instance of MeshContent. 
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  Platforms Name Description
AbsoluteTransform Gets the value of the local Transform property, multiplied by the AbsoluteTransform of the parent. (Inherited from NodeContent.)
Animations Gets the set of animations belonging to this node. (Inherited from NodeContent.)
Children Gets the children of the NodeContent object. (Inherited from NodeContent.)
Geometry Gets the list of geometry batches for the mesh. 
Identity Gets or sets the identity of the content item. (Inherited from ContentItem.)
Name Gets or sets the name of the content item. (Inherited from ContentItem.)
OpaqueData Gets the opaque data of the content item. (Inherited from ContentItem.)
Parent Gets the parent of this NodeContent object. (Inherited from NodeContent.)
Positions Gets the list of vertex position values. 
Transform Gets the transform matrix of the scene. The transform matrix defines a local coordinate system for the content in addition to any children of this object. (Inherited from NodeContent.)
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop