NodeContent Class (Microsoft.Xna.Framework.Content.Pipeline.Graphics)

Provides a base class for graphics types that define local coordinate systems.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
[DebuggerDisplayAttribute("Node '{Name}'")]
public class NodeContent : ContentItem

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The NodeContent type exposes the following members.

  Platforms Name Description
NodeContent Creates an instance of NodeContent. 
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  Platforms Name Description
AbsoluteTransform Gets the value of the local Transform property, multiplied by the AbsoluteTransform of the parent. 
Animations Gets the set of animations belonging to this node. 
Children Gets the children of the NodeContent object. 
Identity Gets or sets the identity of the content item. (Inherited from ContentItem.)
Name Gets or sets the name of the content item. (Inherited from ContentItem.)
OpaqueData Gets the opaque data of the content item. (Inherited from ContentItem.)
Parent Gets the parent of this NodeContent object. 
Transform Gets the transform matrix of the scene. The transform matrix defines a local coordinate system for the content in addition to any children of this object. 
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop