Texture2DContent Class (Microsoft.Xna.Framework.Content.Pipeline.Graphics)

System.Object
   Microsoft.Xna.Framework.Content.Pipeline.ContentItem
      Microsoft.Xna.Framework.Content.Pipeline.Graphics.TextureContent
         Microsoft.Xna.Framework.Content.Pipeline.Graphics.Texture2DContent

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public class Texture2DContent : TextureContent

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The Texture2DContent type exposes the following members.

  Platforms Name Description
Texture2DContent  
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  Platforms Name Description
Faces Collection of image faces that hold a single mipmap chain for a regular 2D texture, six chains for a cube map, or an arbitrary number for volume and array textures. (Inherited from TextureContent.)
Identity Gets or sets the identity of the content item. (Inherited from ContentItem.)
Mipmaps  
Name Gets or sets the name of the content item. (Inherited from ContentItem.)
OpaqueData Gets the opaque data of the content item. (Inherited from ContentItem.)
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  Platforms Name Description
ConvertBitmapType Converts all bitmaps for this texture to a different format. (Inherited from TextureContent.)
GenerateMipmaps Generates a full set of mipmaps for the texture. (Inherited from TextureContent.)
Validate Verifies that all contents of this texture are present, correct and match the capabilities of the device. (Overrides TextureContent.Validate().)
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop