TextureProfile Class (Microsoft.Xna.Framework.Content.Pipeline.Graphics)
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public abstract class TextureProfile
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The TextureProfile type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
TextureProfile |
Platforms | Name | Description | |
---|---|---|---|
ConvertTexture | Performs conversion of the texture content to the correct format. | ||
ForPlatform | Find the profile for this target platform. | ||
PlatformCompressTexture | |||
Requirements | Determines if the texture format will require power-of-two dimensions and/or equal width and height. | ||
Supports | Returns true if this profile supports texture processing for this platform. |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop