VertexChannelNames Class (Microsoft.Xna.Framework.Content.Pipeline.Graphics)
Provides properties for managing a collection of vertex channel names.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public static class VertexChannelNames
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The VertexChannelNames type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
Binormal | Gets the name of a binormal vector channel with the specified index. This will typically contain Vector3 data. | ||
Color | Gets the name of a color channel with the specified index. This will typically contain Vector3 data. | ||
DecodeBaseName | Gets a channel base name stub from the encoded string format. | ||
DecodeUsageIndex | Gets a channel usage index from the encoded format. | ||
EncodeName(string, int) | Combines a channel name stub and usage index into a string name. | ||
EncodeName(VertexElementUsage, int) | Combines a vertex declaration usage and usage index into a string name. | ||
Normal() | Gets the name of the primary normal channel. This will typically contain Vector3 data. | ||
Normal(int) | Gets the name of a normal channel with the specified index. This will typically contain Vector3 data. | ||
Tangent | Gets the name of a tangent vector channel with the specified index. This will typically contain Vector3 data. | ||
TextureCoordinate | Gets the name of a texture coordinate channel with the specified index. This will typically contain Vector3 data. | ||
TryDecodeUsage | Gets a vertex declaration usage enumeration from the encoded string format. | ||
Weights() | Gets the name of the primary animation weights channel. This will typically contain data on the bone weights for a vertex channel. For more information, see BoneWeightCollection. | ||
Weights(int) | Gets the name of an animation weights channel at the specified index. This will typically contain data on the bone weights for a vertex channel. For more information, see BoneWeightCollection. |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop