VertexChannelNames Class (Microsoft.Xna.Framework.Content.Pipeline.Graphics)

Provides properties for managing a collection of vertex channel names.
System.Object
   Microsoft.Xna.Framework.Content.Pipeline.Graphics.VertexChannelNames

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public static class VertexChannelNames

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The VertexChannelNames type exposes the following members.

  Platforms Name Description
Binormal Gets the name of a binormal vector channel with the specified index. This will typically contain Vector3 data. 
Color Gets the name of a color channel with the specified index. This will typically contain Vector3 data. 
DecodeBaseName Gets a channel base name stub from the encoded string format. 
DecodeUsageIndex Gets a channel usage index from the encoded format. 
EncodeName(string, int) Combines a channel name stub and usage index into a string name. 
EncodeName(VertexElementUsage, int) Combines a vertex declaration usage and usage index into a string name. 
Normal() Gets the name of the primary normal channel. This will typically contain Vector3 data. 
Normal(int) Gets the name of a normal channel with the specified index. This will typically contain Vector3 data. 
Tangent Gets the name of a tangent vector channel with the specified index. This will typically contain Vector3 data. 
TextureCoordinate Gets the name of a texture coordinate channel with the specified index. This will typically contain Vector3 data. 
TryDecodeUsage Gets a vertex declaration usage enumeration from the encoded string format. 
Weights() Gets the name of the primary animation weights channel. This will typically contain data on the bone weights for a vertex channel. For more information, see BoneWeightCollection. 
Weights(int) Gets the name of an animation weights channel at the specified index. This will typically contain data on the bone weights for a vertex channel. For more information, see BoneWeightCollection. 
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop