H264Importer Class (Microsoft.Xna.Framework.Content.Pipeline)
System.Object
Microsoft.Xna.Framework.Content.Pipeline.ContentImporter<T>
Microsoft.Xna.Framework.Content.Pipeline.H264Importer
Microsoft.Xna.Framework.Content.Pipeline.ContentImporter<T>
Microsoft.Xna.Framework.Content.Pipeline.H264Importer
Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
[ContentImporterAttribute(".mp4", DisplayName = "H.264 Video - MonoGame", DefaultProcessor = "VideoProcessor")] public class H264Importer : ContentImporter<T>
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The H264Importer type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
H264Importer | Initializes a new instance of ContentImporter. |
Platforms | Name | Description | |
---|---|---|---|
Import | Called by the framework when importing a game asset. This is the method called by XNA when an asset is to be imported into an object that can be recognized by the Content Pipeline. (Overrides ContentImporter<T>.Import().) |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop