OggImporter Class (Microsoft.Xna.Framework.Content.Pipeline)
Provides methods for reading .ogg audio files for use in the Content Pipeline.
System.Object
Microsoft.Xna.Framework.Content.Pipeline.ContentImporter<T>
Microsoft.Xna.Framework.Content.Pipeline.OggImporter
Microsoft.Xna.Framework.Content.Pipeline.ContentImporter<T>
Microsoft.Xna.Framework.Content.Pipeline.OggImporter
Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
[ContentImporterAttribute(".ogg", DisplayName = "Ogg Importer - MonoGame", DefaultProcessor = "SongProcessor")] public class OggImporter : ContentImporter<T>
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The OggImporter type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
OggImporter | Initializes a new instance of ContentImporter. |
Platforms | Name | Description | |
---|---|---|---|
Import | Called by the XNA Framework when importing an ogg audio file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline. (Overrides ContentImporter<T>.Import().) |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop