OpenAssetImporter Class (Microsoft.Xna.Framework.Content.Pipeline)
System.Object
Microsoft.Xna.Framework.Content.Pipeline.ContentImporter<T>
Microsoft.Xna.Framework.Content.Pipeline.OpenAssetImporter
Microsoft.Xna.Framework.Content.Pipeline.ContentImporter<T>
Microsoft.Xna.Framework.Content.Pipeline.OpenAssetImporter
Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
[ContentImporterAttribute(Mono.Cecil.CustomAttributeArgument[], DisplayName = "Open Asset Import Library - MonoGame", DefaultProcessor = "ModelProcessor")] public class OpenAssetImporter : ContentImporter<T>
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The OpenAssetImporter type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
OpenAssetImporter | Default constructor. |
Platforms | Name | Description | |
---|---|---|---|
XnaComptatible | This disables some Assimp model loading features so that the resulting content is the same as what the XNA FbxImporter |
Platforms | Name | Description | |
---|---|---|---|
Import | Called by the framework when importing a game asset. This is the method called by XNA when an asset is to be imported into an object that can be recognized by the Content Pipeline. (Overrides ContentImporter<T>.Import().) | ||
ToXna(Matrix4x4) | |||
ToXna(Vector2D) | |||
ToXna(Vector3D) | |||
ToXna(Quaternion) | |||
ToXna(Color4D) | |||
ToXnaColor | |||
ToXnaTexCoord |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop