OpenAssetImporter Class (Microsoft.Xna.Framework.Content.Pipeline)

System.Object
   Microsoft.Xna.Framework.Content.Pipeline.ContentImporter<T>
      Microsoft.Xna.Framework.Content.Pipeline.OpenAssetImporter

Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
[ContentImporterAttribute(Mono.Cecil.CustomAttributeArgument[], DisplayName = "Open Asset Import Library - MonoGame", DefaultProcessor = "ModelProcessor")]
public class OpenAssetImporter : ContentImporter<T>

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The OpenAssetImporter type exposes the following members.

  Platforms Name Description
OpenAssetImporter Default constructor. 
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  Platforms Name Description
XnaComptatible This disables some Assimp model loading features so that the resulting content is the same as what the XNA FbxImporter 
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  Platforms Name Description
Import Called by the framework when importing a game asset. This is the method called by XNA when an asset is to be imported into an object that can be recognized by the Content Pipeline. (Overrides ContentImporter<T>.Import().)
ToXna(Matrix4x4)  
ToXna(Vector2D)  
ToXna(Vector3D)  
ToXna(Quaternion)  
ToXna(Color4D)  
ToXnaColor  
ToXnaTexCoord  
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop