PipelineComponentScanner Class (Microsoft.Xna.Framework.Content.Pipeline)

Implements a scanner object containing the available importers and processors for an application. Designed for internal use only.
System.Object
   Microsoft.Xna.Framework.Content.Pipeline.PipelineComponentScanner

Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public sealed class PipelineComponentScanner

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The PipelineComponentScanner type exposes the following members.

  Platforms Name Description
PipelineComponentScanner Initializes a new instance of PipelineComponentScanner. 
Top
  Platforms Name Description
Errors Gets the list of error messages produced by the last call to Update. 
ImporterAttributes Gets a dictionary that maps importer names to their associated metadata attributes. 
ImporterNames Gets the names of all available importers. 
ImporterOutputTypes Gets a dictionary that maps importer names to the fully qualified name of their return types. 
ProcessorAttributes Gets a dictionary that maps processor names to their associated metadata attributes. 
ProcessorInputTypes Gets a dictionary that maps processor names to the fully qualified name of supported input types. 
ProcessorNames Gets the names of all available processors. 
ProcessorOutputTypes Gets a dictionary that maps processor names to the fully qualified name of their output types. 
ProcessorParameters A collection of supported processor parameters. 
Top
  Platforms Name Description
Update(IEnumerable<string>) Updates the scanner object with the latest available assembly states. 
Update(IEnumerable<string>, IEnumerable<string>) Updates the scanner object with the latest available assembly states. 
Top
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop