ProcessorParameter Class (Microsoft.Xna.Framework.Content.Pipeline)
Represents a processor parameter. Processor parameters are automatically discovered by the content pipeline. Therefore, only custom processor developers should use this class directly.
Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
[SerializableAttribute] public sealed class ProcessorParameter
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The ProcessorParameter type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
DefaultValue | Default value of the processor parameter. | ||
Description | Description of the parameter, as specified by the [Description] attribute. | ||
DisplayName | Name of the parameter displayed in the designer, as specified by the [DisplayName] attribute. | ||
IsEnum | Gets a value indicating whether the parameter is an enumeration. | ||
PossibleEnumValues | Available options for enumerated type parameters. For parameters of other types, this value is null. | ||
PropertyName | Name of the property, as defined in the C# code. | ||
PropertyType | Type of the parameter. |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop