CompiledEffectContent Class (Microsoft.Xna.Framework.Content.Pipeline.Processors)
Represents a compiled Effect.
System.Object
Microsoft.Xna.Framework.Content.Pipeline.ContentItem
Microsoft.Xna.Framework.Content.Pipeline.Processors.CompiledEffectContent
Microsoft.Xna.Framework.Content.Pipeline.ContentItem
Microsoft.Xna.Framework.Content.Pipeline.Processors.CompiledEffectContent
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public class CompiledEffectContent : ContentItem
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The CompiledEffectContent type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
CompiledEffectContent | Creates a new instance of the CompiledEffectContent class |
Platforms | Name | Description | |
---|---|---|---|
Identity | Gets or sets the identity of the content item. (Inherited from ContentItem.) | ||
Name | Gets or sets the name of the content item. (Inherited from ContentItem.) | ||
OpaqueData | Gets the opaque data of the content item. (Inherited from ContentItem.) |
Platforms | Name | Description | |
---|---|---|---|
GetEffectCode | Retrieves the compiled byte code for this shader. |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop