EffectProcessor Class (Microsoft.Xna.Framework.Content.Pipeline.Processors)

Processes a string representation to a platform-specific compiled effect.
System.Object
   Microsoft.Xna.Framework.Content.Pipeline.ContentProcessor<TInput,TOutput>
      Microsoft.Xna.Framework.Content.Pipeline.Processors.EffectProcessor

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
[ContentProcessorAttribute(DisplayName = "Effect - MonoGame")]
public class EffectProcessor : ContentProcessor<TInput,TOutput>

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The EffectProcessor type exposes the following members.

  Platforms Name Description
EffectProcessor Initializes a new instance of EffectProcessor. 
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  Platforms Name Description
DebugMode The debug mode for compiling effects. 
Defines Define assignments for the effect. 
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  Platforms Name Description
Process Processes the string representation of the specified effect into a platform-specific binary format using the specified context. (Overrides ContentProcessor<TInput,TOutput>.Process().)
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop