EffectProcessor Class (Microsoft.Xna.Framework.Content.Pipeline.Processors)
Processes a string representation to a platform-specific compiled effect.
System.Object
Microsoft.Xna.Framework.Content.Pipeline.ContentProcessor<TInput,TOutput>
Microsoft.Xna.Framework.Content.Pipeline.Processors.EffectProcessor
Microsoft.Xna.Framework.Content.Pipeline.ContentProcessor<TInput,TOutput>
Microsoft.Xna.Framework.Content.Pipeline.Processors.EffectProcessor
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
[ContentProcessorAttribute(DisplayName = "Effect - MonoGame")] public class EffectProcessor : ContentProcessor<TInput,TOutput>
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The EffectProcessor type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
EffectProcessor | Initializes a new instance of EffectProcessor. |
Platforms | Name | Description | |
---|---|---|---|
Process | Processes the string representation of the specified effect into a platform-specific binary format using the specified context. (Overrides ContentProcessor<TInput,TOutput>.Process().) |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop