PassThroughProcessor Class (Microsoft.Xna.Framework.Content.Pipeline.Processors)
As the name implies, this processor simply passes data through as-is.
System.Object
Microsoft.Xna.Framework.Content.Pipeline.ContentProcessor<TInput,TOutput>
Microsoft.Xna.Framework.Content.Pipeline.Processors.PassThroughProcessor
Microsoft.Xna.Framework.Content.Pipeline.ContentProcessor<TInput,TOutput>
Microsoft.Xna.Framework.Content.Pipeline.Processors.PassThroughProcessor
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
[ContentProcessorAttribute(DisplayName = "No Processing Required")] public class PassThroughProcessor : ContentProcessor<TInput,TOutput>
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The PassThroughProcessor type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
PassThroughProcessor | Initializes a new instance of the ContentProcessor class. |
Platforms | Name | Description | |
---|---|---|---|
Process | Processes the specified input data and returns the result. (Overrides ContentProcessor<TInput,TOutput>.Process().) |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop