XImporter Class (Microsoft.Xna.Framework.Content.Pipeline)

Provides methods for reading DirectX Object (.x) files for use in the Content Pipeline.
System.Object
   Microsoft.Xna.Framework.Content.Pipeline.ContentImporter<T>
      Microsoft.Xna.Framework.Content.Pipeline.XImporter

Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
[ContentImporterAttribute(".x", DisplayName = "X Importer - MonoGame", DefaultProcessor = "ModelProcessor")]
public class XImporter : ContentImporter<T>

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The XImporter type exposes the following members.

  Platforms Name Description
XImporter Initializes a new instance of XImporter. 
Top
  Platforms Name Description
Import Called by the XNA Framework when importing a .x file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline. (Overrides ContentImporter<T>.Import().)
Top
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop