XmlImporter Class (Microsoft.Xna.Framework.Content.Pipeline)
Implements an importer for reading intermediate XML files. This is a wrapper around IntermediateSerializer.
System.Object
Microsoft.Xna.Framework.Content.Pipeline.ContentImporter<T>
Microsoft.Xna.Framework.Content.Pipeline.XmlImporter
Microsoft.Xna.Framework.Content.Pipeline.ContentImporter<T>
Microsoft.Xna.Framework.Content.Pipeline.XmlImporter
Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
[ContentImporterAttribute(".xml", DisplayName = "Xml Importer - MonoGame", DefaultProcessor = "PassThroughProcessor")] public class XmlImporter : ContentImporter<T>
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
The XmlImporter type exposes the following members.
Platforms | Name | Description | |
---|---|---|---|
XmlImporter | Initializes a new instance of ContentImporter. |
Platforms | Name | Description | |
---|---|---|---|
Import | Called by the XNA Framework when importing an intermediate file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline. (Overrides ContentImporter<T>.Import().) |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop