DrawableGameComponent Class (Microsoft.Xna.Framework)

System.Object
   Microsoft.Xna.Framework.GameComponent
      Microsoft.Xna.Framework.DrawableGameComponent

Namespace: Microsoft.Xna.Framework
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public class DrawableGameComponent : GameComponent, IDrawable

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The DrawableGameComponent type exposes the following members.

  Platforms Name Description
DrawableGameComponent  
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  Platforms Name Description
DrawOrder  (Implements IDrawable.DrawOrder().)
Enabled  (Inherited from GameComponent.)
Game  (Inherited from GameComponent.)
GraphicsDevice  
UpdateOrder  (Inherited from GameComponent.)
Visible  (Implements IDrawable.Visible().)
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  Platforms Name Description
CompareTo  (Inherited from GameComponent.)
Dispose() Shuts down the component. (Inherited from GameComponent.)
Dispose(bool) Shuts down the component. (Overrides GameComponent.Dispose().)
Draw  (Implements IDrawable.Draw().)
Finalize  (Inherited from GameComponent.)
Initialize  (Overrides GameComponent.Initialize().)
LoadContent  
OnDrawOrderChanged  
OnEnabledChanged  (Inherited from GameComponent.)
OnUpdateOrderChanged  (Inherited from GameComponent.)
OnVisibleChanged  
UnloadContent  
Update  (Inherited from GameComponent.)
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  Platforms Name Description
DrawOrderChanged  (Implements IDrawable.DrawOrderChanged().)
EnabledChanged  (Inherited from GameComponent.)
UpdateOrderChanged  (Inherited from GameComponent.)
VisibleChanged  (Implements IDrawable.VisibleChanged().)
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web