GraphicsDeviceInformation Class (Microsoft.Xna.Framework)

The settings used in creation of the graphics device. See PreparingDeviceSettings.
System.Object
   Microsoft.Xna.Framework.GraphicsDeviceInformation

Namespace: Microsoft.Xna.Framework
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public class GraphicsDeviceInformation

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The GraphicsDeviceInformation type exposes the following members.

  Platforms Name Description
GraphicsDeviceInformation  
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  Platforms Name Description
Adapter The graphics adapter on which the graphics device will be created. 
GraphicsProfile The requested graphics device feature set. 
PresentationParameters The settings that define how graphics will be presented to the display. 
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web