MeshBuilder.SetMaterial Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)

Sets the material for the next triangles.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public void SetMaterial(
	MaterialContent material
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

material
Type: Microsoft.Xna.Framework.Content.Pipeline.Graphics.MaterialContent
Material for the next triangles.
Sets the material for the triangles being defined next. This material and the opaque data dictionary, set with SetOpaqueData(OpaqueDataDictionary) define the GeometryContent object containing the next triangles. When you set a new material or opaque data dictionary the triangles you add afterwards will belong to a new GeometryContent object.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop