VertexContent.AddRange Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)

Appends multiple vertex indices to the end of the PositionIndices collection. Other vertex channels will automatically be extended and the new indices populated with default values.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public void AddRange(
	IEnumerable<int> positionIndexCollection
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

positionIndexCollection
Type: IEnumerable<System.Int32>
Index into the Positions member of the parent.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop