VertexContent.InsertRange Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)
Inserts multiple vertex indices to the PositionIndices collection.
Other vertex channels will automatically be extended and the new indices populated with default values.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
- C#
- VB
- F#
public void InsertRange( int index, IEnumerable<int> positionIndexCollection )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- index
-
Type: System.Int32
Vertex index to be inserted.
- positionIndexCollection
-
Type: IEnumerable<System.Int32>
Position of the first element of the inserted range in the collection.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows DirectX Desktop
Linux Desktop