VertexContent.InsertRange Method (Microsoft.Xna.Framework.Content.Pipeline.Graphics)

Inserts multiple vertex indices to the PositionIndices collection. Other vertex channels will automatically be extended and the new indices populated with default values.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: MonoGame.Framework.Content.Pipeline (MonoGame.Framework.Content.Pipeline.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public void InsertRange(
	int index, 
	IEnumerable<int> positionIndexCollection
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

index
Type: System.Int32
Vertex index to be inserted.
positionIndexCollection
Type: IEnumerable<System.Int32>
Position of the first element of the inserted range in the collection.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop