Vector3.Transform Method (Microsoft.Xna.Framework)
Apply transformation on vectors within array of Vector3 by the specified Quaternion and places the results in an another array.
- C#
- VB
- F#
public static void Transform( Vector3[] sourceArray, int sourceIndex, Quaternion rotation, Vector3[] destinationArray, int destinationIndex, int length )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- sourceArray
-
Type: Microsoft.Xna.Framework.Vector3[]
Source array.
- sourceIndex
-
Type: System.Int32
The starting index of transformation in the source array.
- rotation
-
Type: Microsoft.Xna.Framework.Quaternion
The Quaternion which contains rotation transformation.
- destinationArray
-
Type: Microsoft.Xna.Framework.Vector3[]
Destination array.
- destinationIndex
-
Type: System.Int32
The starting index in the destination array, where the first Vector3 should be written.
- length
-
Type: System.Int32
The number of vectors to be transformed.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web