Microsoft.Xna.Framework Namespace
Platforms | Name | Description | |
---|---|---|---|
BoundingFrustum | Defines a viewing frustum for intersection operations. | ||
Curve | Contains a collection of CurveKey points in 2D space and provides methods for evaluating features of the curve they define. | ||
CurveKey | Key point on the Curve. | ||
CurveKeyCollection | The collection of the CurveKey elements and a part of the Curve class. | ||
DrawableGameComponent | |||
FrameworkDispatcher | Helper class for processing internal framework events. | ||
Game | |||
GameComponent | |||
GameComponentCollection | |||
GameComponentCollectionEventArgs | |||
GameServiceContainer | |||
GameTime | |||
GameWindow | |||
GraphicsDeviceInformation | The settings used in creation of the graphics device. See PreparingDeviceSettings. | ||
GraphicsDeviceManager | Used to initialize and control the presentation of the graphics device. | ||
LaunchParameters | |||
MathHelper | Contains commonly used precalculated values and mathematical operations. | ||
PreparingDeviceSettingsEventArgs | The arguments to the PreparingDeviceSettings event. | ||
TitleContainer |
Platforms | Name | Description | |
---|---|---|---|
BoundingBox | |||
BoundingSphere | Describes a sphere in 3D-space for bounding operations. | ||
Color | Describes a 32-bit packed color. | ||
InputKeyEventArgs | |||
Matrix | Represents the right-handed 4x4 floating point matrix, which can store translation, scale and rotation information. | ||
Plane | |||
Point | Describes a 2D-point. | ||
Quaternion | An efficient mathematical representation for three dimensional rotations. | ||
Ray | |||
Rectangle | Describes a 2D-rectangle. | ||
TextInputEventArgs | This class is used for the game window's TextInput event as EventArgs. | ||
Vector2 | Describes a 2D-vector. | ||
Vector3 | Describes a 3D-vector. | ||
Vector4 | Describes a 4D-vector. |
Platforms | Name | Description | |
---|---|---|---|
IDrawable | |||
IGameComponent | |||
IGraphicsDeviceManager | Used by the platform code to control the graphics device. | ||
IHasCallback | |||
IUpdateable |
Platforms | Name | Description | |
---|---|---|---|
ContainmentType | Defines how the bounding volumes intersects or contain one another. | ||
CurveContinuity | Defines the continuity of keys on a Curve. | ||
CurveLoopType | Defines how the Curve value is determined for position before first point or after the end point on the Curve. | ||
CurveTangent | Defines the different tangent types to be calculated for CurveKey points in a Curve. | ||
DisplayOrientation | Defines the orientation of the display. | ||
GameRunBehavior | Defines how Game should be runned. | ||
PlaneIntersectionType | Defines the intersection between a Plane and a bounding volume. | ||
PlayerIndex | Defines the index of player for various MonoGame components. |
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web